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Monstermoerder
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Today I have a very interesting game to show you all by the name of Monstermoerder. Monstermoerder is an early access survival game that can be found on Steam. This game is being developed by Invisible Ghost Studios LLC. The game itself is in development still, so there are known bugs that are being fixed by the development team. What most impressed me was the dev teams focus on community, news on the game can be found on many outlets including Facebook and Discord (links will be underneath). Feedback on the game is always accepted as well! Discord: https://discord.gg/t6VAA6W2vB Steam: https://store.steampowered.com/app/1456250/Monstermoerder/ Facebook: https://www.facebook.com/groups/543338036413345
Saiponath Games
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Hello, hope we are all having a fantastic day! Lately I have been exploring how useful Discord is when you want to follow games in development! I still use all the other platforms but it is a good idea to add variety. Anyhow, today I am following a city building game and it is very early in development. The game in question is OpenSkyCity! The game was originally a class starting in January of 2020. Here is a video from their Youtube channel: I encourage you to follow them on Youtube. Here is their Discord server as well: https://discord.gg/MW7cR5M
Quills and Curios!
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I am always on the lookout for new games to follow while they develop! This quote says it all about Quills and Curios: "Quills and Curios is a game revolving around managing a medieval fantasy general store. The player handles such tasks as appraising magical goods, engaging and making sales with customers, purchasing inventory stock and following storylines with characters whom they have made a connection. The goal of the game is to become the wealthiest merchant in town. However wealth does not always have to be monetary and resolutions can be found through means that do not involve riches of the coin purse." This is a game that is early in development although from what I see it is updated fairly often! Here is an invite to the Discord server so you can follow development with me! https://discord.gg/9ZCntb3Cru
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CreatorCrate!
Hello everyone, I hope you are enjoying your day! Today I have a promising game to showcase to all of you. This game is in a early development stage so be warned that it will naturally contain bugs and glitches until the final release which is confirmed to be sometime in 2020 (which is relatively near). The developer gave me a key for the closed pre-alpha of the game, which I am beyond grateful for. Unfortunately, the game is not in a stage where it is ready to release, but you can always put the game on your steam wishlist, follow the developer on one of her many social media accounts or bookmark the webpage for the game! In addition to a game key for personal use, she also gave me plenty of press resources to share with all of you! So, without further delay, allow us to delve into the details of the game: Developer Provided Write-up on Her Game "CreatorCrate: Reproduce your way to freedom A 2.5D physics platformer on a procedurally generated space station".
Claire's First Minecraft Post.
People have been making storage systems for years. But there is only really one used. Why is that? It just works. The one I am going to show you is simple enough to make the only limiting factor iron. At this point in Minecraft who are we kidding, you have an iron farm already. If you do not you will soon. Follow this simple tutorial and you can have an infinitely expandable system. Step one is simple enough: find the space for it. For this I'm going to show it all in a super flat world to make it easier for you to follow. Step two: The first layers are just chests and hoppers. I am making this one five chests high but you could make yours as little as one chest or go all the way to world height! There are two ways to place the chest or chests, way one is with all the hoppers in the back, this is ok but once the bottom chest is empty its empty till more items are added. The second way is alternating the chests and hoppers. This is better because items will always flow down keepi