"Anthony's Virtual Playground", Indie Game Spotlight.
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Bumpers and Broadswords
I enjoy this game! In fact, I liked it so much that I added it to my Steam library. The concept of the game is simple enough but done in a way that repels boredom.
People have been making storage systems for years. But there is only really one used. Why is that? It just works. The one I am going to show you is simple enough to make the only limiting factor iron. At this point in Minecraft who are we kidding, you have an iron farm already. If you do not you will soon. Follow this simple tutorial and you can have an infinitely expandable system. Step one is simple enough: find the space for it. For this I'm going to show it all in a super flat world to make it easier for you to follow. Step two: The first layers are just chests and hoppers. I am making this one five chests high but you could make yours as little as one chest or go all the way to world height! There are two ways to place the chest or chests, way one is with all the hoppers in the back, this is ok but once the bottom chest is empty its empty till more items are added. The second way is alternating the chests and hoppers. This is better because items will always flow down keepi
I started a new game jam guys, I am bringing back a classic game jam I did way back when. I did also want to point out the uptick in ads from me. The cost of everything is raising faster and faster and I need to do something. I always tried to stray away from flooding you guys with ads and I still try. The thing is that I am hunting for a job at the moment so you will likely notice an increase of ads until I get one. As soon as my work situation is under control I plan to remove even more ads than before. Anyway, here is my new game jam! itch.io/jam/gee
I am always on the lookout for new games to follow while they develop! This quote says it all about Quills and Curios: "Quills and Curios is a game revolving around managing a medieval fantasy general store. The player handles such tasks as appraising magical goods, engaging and making sales with customers, purchasing inventory stock and following storylines with characters whom they have made a connection. The goal of the game is to become the wealthiest merchant in town. However wealth does not always have to be monetary and resolutions can be found through means that do not involve riches of the coin purse." This is a game that is early in development although from what I see it is updated fairly often! Here is an invite to the Discord server so you can follow development with me! https://discord.gg/9ZCntb3Cru