Kickstarter Update!

"Anthony's Virtual Playground", Indie Game Spotlight. This is an inclusive space that is meant for all people. This website is to be free of hate speech, harassment and bigotry on the basis of race, gender identity, sexual orientation etc. If you cannot agree to be respectful to others on this site than you have no place on this website.
Today I am going to take you guys into the…FUTURE! You read
that right, the future.
By that I mean we are going to look at the prospect of a
game. I am doing this because the game looks extremely interesting to me, and I
believe it would be something my audience would enjoy as well.
Even though the game is in extremely early stages, I still
managed to contact the developer and find loads of juicy information to share.
The developer in question is Martynas Antipenkovas. Martynas
is a developer from England and the game in question is titled “Lurking Behind”
and will be released as a proof of concept/ a technical demo, not a full game
experience.
Martynas has taken a
tremendous approach to making this game in my opinion. Martynas is focusing on
programming initially and once that is completed only then will he focus on the
artistic portion of the game. I think this is great for many reasons, to use
his words: “This should help me avoid making unnecessary assets which are
already not so easy to produce”.
The main concept of
the game is very alluring. Of course, this is very early and practically
everything is subject to change. Nevertheless, the main concept as it is
follows this “magic formula” if you will:
The player is placed into a randomly generated dungeon.
Every room may contain a monster that you can defeat for LOOT. There will be a
total of two merchants per level, one allows the player to level up various
stats, the other will sell the player potions and traps. The twist in this tale
is that after a certain variable of time the boss enemy is spawned in the
starting room, said boss starts roaming around searching for the player. The
boss spawns with only a portion of it’s health, although this slowly
regenerates during the time that it roams the area. As the boss’s health bar
fully regenerates it will look for you more aggressively. All of this happens
as you, the player, are busy defeating smaller enemies, so you may not even be
aware the boss is searching for you. Alternatively, you may choose to take the
initiative and search out the boss.
Very interesting concept! Please keep in mind that games at
such an early stage change constantly and quite often for the better.
As the game is not currently intended as a full game
experience, it will be free to play. This means that the developer is exploring
avenues of distribution such as Game Jolt and Itch.io.
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