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I found this fun little game the other day. Keep in mind that you must select your ability before you use it. I am fond of this game because I feel it adds an adequate challenge since you may only use each ability once.
At first, I wasn't thinking this was a very in depth concept. Developers always tend to do the impossible and find the conclusion that was never thought of; This is a great example of that.
First up is a generator, as you guys know, I love these things. I plan using some in my game's development. For now, you have this to play around with:
Also, here is an example of a complicated dungeon I made:
As you all should know by now, I am constantly on the hunt for new content to post and developers to interview. Unfortunately, in the past many developers are too busy developing their games to talk with me, but that all changes today.
I am a member of a Facebook page where developers show and test their creations, and I happened upon a hidden gem. This is an indie game (my favorite!) by none other than Mugiesshan Anandarajah. The game I am talking about is titled "Street Grudge", a game based on the fighting system of Muay Thai. I have a statement prepared by Mugiesshan, and here it is:
"This game is a 2D side-scrolling combat game with a parkour feature which you can use to leverage your environment to deliver attacks and dodge attacks. The inspiration behind this game is actually based on a 3rd story idea I'm working on, so this game in a way is actually a prototype of something bigger. One of the key things about this game is the parkour feature using your back…
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