Featured Post
As My Game Jam Concludes, Three Winners Emerge.
- Get link
- X
- Other Apps
As this was my first ranked game jam, I am very impressed with the results! Every game in the jam was so great, and the quality of every submission was very apparent. All the developers clearly put a lot of effort in their games; which made choosing select games above others that much more difficult... Here is the rundown of the results.
Overall we had three winners in four separate categories. The winner of the primary category, adventure feel, was Hide and Seek:
Overall we had three winners in four separate categories. The winner of the primary category, adventure feel, was Hide and Seek:
I like to consider this game the "winner among winner". The reasoning behind that description is that this game won first place in the jam's primary criteria. I got a chance to speak with the developer and interview her, and here is some of what was said, note that any questions were from me and she provided the responses.
1. Why did you decide to develop games?
"I've played games since I was a kid and have always wanted to make them. I was often discouraged in the past from making games. Last September, I started taking my desire to make games seriously. Hide and Seek is my first published game, so I'm very happy with the response and everyone's kindness!"
2. What was the inspiration for your game?
"Several people who have played it have compared it to Alice in Wonderland, which I think is a fair comparison. I wasn't necessarily thinking of Alice in Wonderland while I was making Hide and Seek, but inspiration can be subconscious. Aside from that, my inspirations were the theme, the deadline, and the consequence of not submitting (disappointment). I've wanted to submit to a game jam for about as long as I've been making games, so that was a motivator as well."
3. What would you say the strong points of your game are?
"I had the most fun writing the dialogue for the rabbit. I hope that is something that stands out to players because I had a blast writing it. Also, I think the game has layers that make the player wonder more about the story of this other land that Jenny was transported to. I cut out some bits of lore because I wanted to have a complete game for the jam, t but I may make a follow-up game or expanded version in the future!"
My thoughts on this game is that it was perfect for the type of game jam this was. For example, this game was not overly long, was free, and has an adventure feel to it. I encourage further development of this game, as the game shines with potential. Great job!
The next winner of my game jam was none other than The Quiz. This game submitted in a relatively short period of time, which may make it just as surprising that this game received first place for two distinct categories! These categories were overall game quality and creativity. The developer of the game is very busy, understandably, as most game developers are (more so if they have another job). With this said, the dev. was very thankful to me, and I am also thankful to him for creating this game.
Another huge component of my game jam was the text based aspect. Conveyment of Story Through Text was the specific name of the category in which the next game won. All games truly did an excellent job in this category, but the public's' voting, aided by me, shows that this game did it the best!
- Get link
- X
- Other Apps
Popular posts from this blog
Claire's First Minecraft Post.
People have been making storage systems for years. But there is only really one used. Why is that? It just works. The one I am going to show you is simple enough to make the only limiting factor iron. At this point in Minecraft who are we kidding, you have an iron farm already. If you do not you will soon. Follow this simple tutorial and you can have an infinitely expandable system. Step one is simple enough: find the space for it. For this I'm going to show it all in a super flat world to make it easier for you to follow. Step two: The first layers are just chests and hoppers. I am making this one five chests high but you could make yours as little as one chest or go all the way to world height! There are two ways to place the chest or chests, way one is with all the hoppers in the back, this is ok but once the bottom chest is empty its empty till more items are added. The second way is alternating the chests and hoppers. This is better because items will always flow down ...
CreatorCrate!
Hello everyone, I hope you are enjoying your day! Today I have a promising game to showcase to all of you. This game is in a early development stage so be warned that it will naturally contain bugs and glitches until the final release which is confirmed to be sometime in 2020 (which is relatively near). The developer gave me a key for the closed pre-alpha of the game, which I am beyond grateful for. Unfortunately, the game is not in a stage where it is ready to release, but you can always put the game on your steam wishlist, follow the developer on one of her many social media accounts or bookmark the webpage for the game! In addition to a game key for personal use, she also gave me plenty of press resources to share with all of you! So, without further delay, allow us to delve into the details of the game: Developer Provided Write-up on Her Game "CreatorCrate: Reproduce your way to freedom A 2.5D physics platformer on a procedurally generated space station". ...
Comments
Post a Comment