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Creator Crate: Game Update!

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A post I did a while back detailed this game in an earlier stage of development. The game itself is about an experimental 3d printer (you!) that is able to throw objects, grab them and use their matter. You are doing all of this while humans are trying to hunt you down and will exhaust any technique possible to do so. This can be deploying gadgets as well as making use of various other surprises!

Creator Crate has recently released a new PC demo on Steam, and I think you will be impressed. You can also wish list the game on Steam, and doing so would be something I recommend.

CreatorCrate on Steam CreatorCrate is a roguelike 2D platformer about an escaped appliance that can eat and reproduce items. In the game, you make, throw, and manipulate physics objects to overcome challenges and survive. You must fight or evade intelligent humans and robots that are trying to track you down.

I hope we are all doing well.

As you all should know by now, I am constantly on the hunt for new content to post and developers to interview. Unfortunately, in the past many developers are too busy developing their games to talk with me, but that all changes today.

I am a member of a Facebook page where developers show and test their creations, and I happened upon a hidden gem. This is an indie game (my favorite!) by none other than Mugiesshan Anandarajah. The game I am talking about is titled "Street Grudge", a game based on the fighting system of Muay Thai. I have a statement prepared by Mugiesshan, and here it is:

"This game is a 2D side-scrolling combat game with a parkour feature which you can use to leverage your environment to deliver attacks and dodge attacks. The inspiration behind this game is actually based on a 3rd story idea I'm working on, so this game in a way is actually a prototype of something bigger. One of the key things about this game is the parkour feature using your background environments which you don't see in most side-scrolling games, so this  makes the game feature unique. The biggest key factor to this game was the AI, which consisted most of my work on this project."

The game is still in development although I thoroughly enjoy the concept and look forward to working with this developer in the future.

In order to view Mugiesshan's portfolio and to see future game updates, please follow this link to this website.

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