I have a nice long post for you guys today, and I'm sure you will all enjoy it. I am going to talk about a game I discovered near January 1st, and this game is called "A Thief's Journey". I always like to start these posts off by discussing the inspiration for a given game. This game's inspiration is from games such as connect the dots that you likely would have played as kid. As in connect the dots, in "A Thief's Journey" you must be careful not to visit a tile (or dot in connect the dots) more than once. Initially, the game's skeleton was bare bones, like most games. In fact, the initial game play consisted of a square for the players and dots for bases. After the initial development in January of 2015, the game play was satisfying, although tougher levels were a must. After some hard thought, it was figured that since the game setting is a 3x3 grid, the levels had to be more challenging. This led to the in game obstacles you will see upon p...