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Now is a good time to say to you all that, if you expect me to review games more often, donations definitely help me do that. Donations can help me in a variety of ways; For one, they help me keep up with basic living expenses. Of course, that is not my top concern, as I am in college right now and looking for a decent paying job that I know I will like (so yes, I have plans other than this blog, unless it gets increasingly lucrative). Donations also help me pay appropriately for games. You might be thinking "Why would I use MY money to let this guy buy games?" Well, I am not saying donations are a requirement, but as you all know blogging takes time and I don't want my time going towards  a pointless endeavor. Besides, I do a bit more then just post games; I interview developers when possible, and a lot of developers look for your support when seeing if they even would like an interview. Like I said, donations are not a requirement, so at the very least it would be great if you could follow this blog. If you would like to donate, click the link on the homepage of this blog (if you're using a mobile browser view the web version). Thanks for listening to my ramble guys, and expect quality content no matter what!

Anthony T


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As you all should know by now, I am constantly on the hunt for new content to post and developers to interview. Unfortunately, in the past many developers are too busy developing their games to talk with me, but that all changes today.

I am a member of a Facebook page where developers show and test their creations, and I happened upon a hidden gem. This is an indie game (my favorite!) by none other than Mugiesshan Anandarajah. The game I am talking about is titled "Street Grudge", a game based on the fighting system of Muay Thai. I have a statement prepared by Mugiesshan, and here it is:

"This game is a 2D side-scrolling combat game with a parkour feature which you can use to leverage your environment to deliver attacks and dodge attacks. The inspiration behind this game is actually based on a 3rd story idea I'm working on, so this game in a way is actually a prototype of something bigger. One of the key things about this game is the parkour feature using your back…