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My Recent Interview With the Developer of Cipher's Room

You guys probably all saw the post I excitedly wrote about the first submission for a game jam made for this blog. 
Well, I just recently was able to interview the developer of this game, and here is what he said:

"I’ve always had a passion for game development and programming in general. Cipher's room basically came from just an idea that I had for a mystery game, and I originally expanded on it and then started working with a team to create it, but the idea got too twisted so I ended up leaving and working on it on my own. I just wanted to create an interesting game with a story behind it for people to enjoy. I eventually hope to continue the game to the point of completion and actually get it up on steam."

I certainly hope that this game becomes completed, and I would love to be able to purchase the game on steam. For those who do not have the game already I say that you should have supported the developer a while ago but there is still time!

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Unfortunately games such as this are becoming difficult to find for me. I like the game, It is a little unstable but cut the dev some slack, the game is still in developments so more delicious features will be added.

I hope we are all doing well.

As you all should know by now, I am constantly on the hunt for new content to post and developers to interview. Unfortunately, in the past many developers are too busy developing their games to talk with me, but that all changes today.

I am a member of a Facebook page where developers show and test their creations, and I happened upon a hidden gem. This is an indie game (my favorite!) by none other than Mugiesshan Anandarajah. The game I am talking about is titled "Street Grudge", a game based on the fighting system of Muay Thai. I have a statement prepared by Mugiesshan, and here it is:

"This game is a 2D side-scrolling combat game with a parkour feature which you can use to leverage your environment to deliver attacks and dodge attacks. The inspiration behind this game is actually based on a 3rd story idea I'm working on, so this game in a way is actually a prototype of something bigger. One of the key things about this game is the parkour feature using your back…