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Emberlight
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Let me just say this about the game: This one of the best indie titles I have played thus far. Now that I got that off my chest, let me get to some basics of the gameplay. You are a knight of the Ember order and you must decide what is good and evil. This game is a dungeon crawler roguelike where you explore procedurally generated dungeons. You start off with some abilities as you start the quest, and then you can make a few transactions in town and you're off! Each enemy that you encounter has a unique set of abilities that you may learn after defeating said enemy. There is one important thing you absolutely must be aware of: Some abilities you learn are Ember powers. These powers are very unstable and corrupt your character, so be careful when deciding to equip and utilize Ember powers. This game is currently in a pre-release state, although the release is scheduled for August 13th. You can wishlist the game on Steam if you are as excited as I am! The game also has a fan
CreatorCrate!
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Hello everyone, I hope you are enjoying your day! Today I have a promising game to showcase to all of you. This game is in a early development stage so be warned that it will naturally contain bugs and glitches until the final release which is confirmed to be sometime in 2020 (which is relatively near). The developer gave me a key for the closed pre-alpha of the game, which I am beyond grateful for. Unfortunately, the game is not in a stage where it is ready to release, but you can always put the game on your steam wishlist, follow the developer on one of her many social media accounts or bookmark the webpage for the game! In addition to a game key for personal use, she also gave me plenty of press resources to share with all of you! So, without further delay, allow us to delve into the details of the game: Developer Provided Write-up on Her Game "CreatorCrate: Reproduce your way to freedom A 2.5D physics platformer on a procedurally generated space station".
More on Retro Spaceball (RSB)
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RSB is a quality game from a fantastic developer. The developer has been working with me in order to make sure I get all the right information to everyone! This is great because it makes my job a whole lot easier so I can get you guys what I intend on! Today I have some screenshots from RSB and thank you to the developer for providing them!
Just Stumbled Across a Great New Title!
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I got this photo from the game's page, so I do not claim this image. I found a brand new game today! Retro space ball. I'll be sure to link the game. I got a chance to speak with the developer and he gave me a great insider's perspective so here you go: "I grew up playing video games with a strong interest in breaking/hacking games and exploiting glitches. Before college I had already started producing audio and animating 2D art digitally, and had a very good handle on fine art. I studied 3D art at The American Academy of Art in Chicago, commuting by train, but graduated shortly after the 2008 recession and could not get hired in the field. I taught myself to program, along with many other aspects of game development. I spent over ten years prototyping and learning, all while living in a somewhat rustic and dilapidated cottage in the woods with very limited internet access. Since I could only use 200 MB a day before being throttled to below dial-up
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CreatorCrate!
Hello everyone, I hope you are enjoying your day! Today I have a promising game to showcase to all of you. This game is in a early development stage so be warned that it will naturally contain bugs and glitches until the final release which is confirmed to be sometime in 2020 (which is relatively near). The developer gave me a key for the closed pre-alpha of the game, which I am beyond grateful for. Unfortunately, the game is not in a stage where it is ready to release, but you can always put the game on your steam wishlist, follow the developer on one of her many social media accounts or bookmark the webpage for the game! In addition to a game key for personal use, she also gave me plenty of press resources to share with all of you! So, without further delay, allow us to delve into the details of the game: Developer Provided Write-up on Her Game "CreatorCrate: Reproduce your way to freedom A 2.5D physics platformer on a procedurally generated space station".
Claire's First Minecraft Post.
People have been making storage systems for years. But there is only really one used. Why is that? It just works. The one I am going to show you is simple enough to make the only limiting factor iron. At this point in Minecraft who are we kidding, you have an iron farm already. If you do not you will soon. Follow this simple tutorial and you can have an infinitely expandable system. Step one is simple enough: find the space for it. For this I'm going to show it all in a super flat world to make it easier for you to follow. Step two: The first layers are just chests and hoppers. I am making this one five chests high but you could make yours as little as one chest or go all the way to world height! There are two ways to place the chest or chests, way one is with all the hoppers in the back, this is ok but once the bottom chest is empty its empty till more items are added. The second way is alternating the chests and hoppers. This is better because items will always flow down keepi